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Robotics

Inside NVIDIA’s IsaacTeleop: From Hand and Controller Tracking to Robot Actions with the Graph-Based Retargeting Engine

In this tutorial, we work through the retargeting engine at the core of NVIDIA IsaacTeleop, the framework that turns XR hand tracking and motion-controller input into commands for simulated and real robots. Rather than plugging in a headset, we build every input ourselves in NumPy, so each step runs on a plain Colab CPU and…

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Building a Streaming Robotics Learning Pipeline Using NVIDIA Cosmos3-DROID

In this tutorial, we design an end-to-end streaming robotics learning pipeline around the NVIDIA Cosmos3-DROID dataset without downloading its 707 GB repository locally. We first introspect the LeRobotDataset v3.0 structure and construct a metadata graph from info.json, task metadata, episode tables, and dataset statistics, then use HTTP byte-range access with PyArrow to selectively read Parquet…

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NVIDIA Researchers Introduce Physis-Lang: Self-Evolving Physical Language That Lifts Cosmos 3 Past Veo 3.1 on Physics Benchmarks

Video world models can render convincing clips that still break physics. Butter spreads like paint. Balls pass through walls. A team from NVIDIA, MIT and the University of Oxford argues the fix can come from language itself, not from extra visual, latent or numerical signals. Their framework, Physis-Lang, treats physical language as a shared, optimizable…

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Reward AI Releases OM-1: A Robot Policy Trained on Human Demonstrations Only, With No Teleoperation or On-Robot Data

Reward AI, a robotics startup whose team’s prior work includes DexCap, HumanPlus, and ALOHA, has released OM-1, short for Omnibody Model 1. OM-1 is a general-purpose manipulation policy that learns from humans wearing a sensorized glove, then runs on industrial arms and humanoids at human speed. The key findings that stands out: no teleoperation data…

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Axis Robotics Releases AXIS: A Browser-Based Data Engine With 207 Robot Manipulation Tasks and 50,129 Trajectories

Robot manipulation datasets have grown far slower than the models trained on them, mostly because collection stays closed and centralized. Expert operators gather demonstrations on lab hardware, process them offline, and ship a fixed benchmark that never grows again. A research team from Axis Robotics, UC Berkeley, Georgia Tech, NTU… is proposing a different shape…

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Meet ‘Code-as-World’: An Agentic Loop That Rewrites Real Videos Into Executable MuJoCo Physics Programs

MirroS released Code-as-World: a paradigm that represents physical worlds through executable world representations. The argument is narrow and testable: pixels are evidence of a physical scene, not its ontology. A video model can predict plausible frames without ever representing mass, contact, or gravity. So instead of pixels, latents, or captions, Code-as-World represents a scene as…

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